I’ve made a handful of playable experiences, and here they are.

Initially released: January 16th, 2026
Does this really count as a game? Well, I’m in charge here, and I say it
does.
ANTIVOID is an experimental mod/gamemode for Minecraft 1.21.11 Fabric based on a private server I helped set up back around 2017 which introduces an “extraction” style of gameplay. Players spawn in a featureless white void and can only enter the Overworld in random locations for a limited time. Failure to return to the void before the timer runs out results in death and the loss of any items you had been carrying (by default).

Initially released: August 13th, 2024
My first title for Panic’s Playdate and a project which, like all of my
projects, took a little longer than intended. The Game of the Goose is a
roll-and-move racing game which dates as far back as 15th century Italy
and bears similarities to some modern race games in the vein of Candy
Land or Snakes and Ladders.
This is a 1-bit digital edition of the oldest known historical board on the Playdate console. A PC port of this version may or may not materialize down the line.

Initially released: March 1st, 2022
I put this game together over the course of a few sessions across a
single day for LÖVE Jam 2022, having no particular intentions of even
making a good game let alone winning, just to see what would happen.
It’s pretty easy to tell that it’s essentially a non-game. More a test
of skill and improvisation than anything. Earthquake Warning is a teensy
tiny little visual novel about being at in class during a bad earthquake
and needing to safely evacuate, consisting of only a couple of
choices.
I’ve considered making something a little more elaborate out of the premise, but haven’t found anything that seems right.